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nmcspadden

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A member registered Oct 17, 2021

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Found a crash when seducing the magic golem:


Platform information

  Game version: 0.3.42.0

  Java version: 17.0.8

  JVM runtime total RAM: 258 MB

  JVM runtime free RAM: 20 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Mac OS X

  OS version: 14.4.1

  OS architecture: x86_64

  OperatingSystemMXBean total memory size: 16384 MB

  OperatingSystemMXBean free memory size: 1056 MB

  OperatingSystemMXBean committed virtual memory size: 37642 MB

  OperatingSystemMXBean total swap space size: 3072 MB

  OperatingSystemMXBean free swap space size: 755 MB

Stack trace: 

java.lang.ClassCastException: class com.esotericsoftware.spine.AnimationState$EventType cannot be cast to class com.esotericsoftware.spine.AnimationState$TrackEntry (com.esotericsoftware.spine.AnimationState$EventType and com.esotericsoftware.spine.AnimationState$TrackEntry are in unnamed module of loader java.net.URLClassLoader @6587524c)

at com.esotericsoftware.spine.AnimationState$EventQueue.drain(AnimationState.java:1346)

at com.esotericsoftware.spine.AnimationState.update(AnimationState.java:170)

at com.majalis.asset.AnimatedActor.draw(AnimatedActor.java:103)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)

at com.majalis.screens.BattleScreen.render(BattleScreen.java:1202)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:267)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

I've found a softlock when meeting the Orc companion. I ran out of stamina while Hiro was getting ass fucked, and the only option was "Rest" - unfortunately, no amount of resting recovered sufficient stamina, and each additional turn the Orc companion took drained my stamina, but also never raised their own arousal level enough to ever stop. I was stuck in an infinite loop and had to exit out and start over.

I wrote a new post on how to run this on Apple Silicon Macs, hopefully that helps. With some fiddling, I was able to get it to work.

I tried to download and run this on an Apple Silicon Mac and it didn't work, so I am posting instructions here for others:

The app must be codesigned and then allowed executive privileges before it will run. 

  1. Download the rar file from itch.io
  2. Use an app of choice from the App Store to extract the rar (I used "The Unarchiver" free from the Mac App Store)
  3. Open Terminal (you can hit Cmd-Space for Spotlight and find it there)
  4. Assuming it is still in your Downloads folder, type in:
    codesign -s - -f ~/Downloads/Tales\ Of\ Androgyny\ Mac.app
  5. Then hit enter to ad-hoc codesign it. You can check it works with:
    codesign -dvvvv ~/Downloads/Tales\ Of\ Androgyny\ Mac.app
    It will produce a whole lot of text output. If it is unsigned, it looks like this:
    Tales Of Androgyny Mac.app: code object is not signed at all
  6. Now you must add execution privileges:
    chmod +x ~/Downloads/Tales\ Of\ Androgyny\ Mac.app/Contents/MacOS/TalesOfAndrogyny 
  7. Now, close the Terminal, right click on the .app in your Downloads folder, and select Open
  8. You will get a dialog warning that it the app cannot be scanned for malware, this is expected.
  9. Right click -> Open it again and it should work this time
  10. By default, the resolution it chose was too big for me, so if you drag the window via the menubar all the way over to the left, you can get to the Options. Set it to Fullscreen, and if you want, unset it from Fullscreen and it will automatically choose the correct resolution for your screen size.